using UnityEngine;

[CreateAssetMenu(fileName = "New  SplitBulletPotion", menuName = "Inventory/PowerUpItem/SplitBulletPotion(分裂)")]
public class SplitBulletPotion : PowerUpItem
{
    public SplitBulletPotion()
    {
        bulletSpeedBoost = 1;
    }

    public override void ApplyEffect(Player player)
    {
        base.ApplyEffect(player);
        Debug.Log($"玩家使用了{itemName}，子弹分裂增加了 {bulletSpeedBoost} 点。");
    }
}